Locations Details & Tagging
Reduced duplicate entries by 50% and increased saving field teams time and cleaning up reporting across projects.
Company:
Procore
Industry:
Construction
Deliverables:
Usability test, Product design
Timeline
2023


Diego has demonstrated solid skills and dedication, significantly contributing to Procore design projects. Deliverables have consistently been of high quality considering design guidelines, time windows and team requirements


Karen Fojas
Karen Fojas
Karen Fojas
Product Design Leader @Procore
Product Design Leader @Procore
Product Design Leader @Procore
A small change that saved big time
On large construction sites, knowing where work is happening and tagging the right location for project tasks like RFIs or submittals should be simple. But it wasn’t. Only a small percentage of teams were using the feature, and many were doing double or triple the work just to keep things organized.
I was brought in to rethink how location tagging worked (starting with the Locations Detail view) and figure out why adoption was low. The goal: reduce friction, save time, and make location data more usable across the platform.
A small change that saved big time
On large construction sites, knowing where work is happening and tagging the right location for project tasks like RFIs or submittals should be simple. But it wasn’t. Only a small percentage of teams were using the feature, and many were doing double or triple the work just to keep things organized.
I was brought in to rethink how location tagging worked (starting with the Locations Detail view) and figure out why adoption was low. The goal: reduce friction, save time, and make location data more usable across the platform.
A small change that saved big time
On large construction sites, knowing where work is happening and tagging the right location for project tasks like RFIs or submittals should be simple. But it wasn’t. Only a small percentage of teams were using the feature, and many were doing double or triple the work just to keep things organized.
I was brought in to rethink how location tagging worked (starting with the Locations Detail view) and figure out why adoption was low. The goal: reduce friction, save time, and make location data more usable across the platform.












Designing for speed, at scale
One of the biggest pain points? Users had to recreate the same task multiple times just to tag different locations. At the same time, the lack of usage was due to the lack of context the locations tool provided. It was tedious, easy to mess up, and didn’t scale.
Here’s what we focused on:
Multi-tagging made simple: I redesigned the interaction so teams could add multiple locations at once—cutting out repetitive work while keeping the UI clean and familiar.
Consistency across tools: Procore has 15+ tools that use location data. So I created a reusable component that could work everywhere, keeping behavior predictable.
Built for the field: We made sure the flow worked on mobile—even in low-connectivity areas, and even if someone was wearing gloves.
We then worked on how workers get to a location details page, the details page hierarchy and tagging multiple locations from another tool to assign work.
Designing for speed, at scale
One of the biggest pain points? Users had to recreate the same task multiple times just to tag different locations. At the same time, the lack of usage was due to the lack of context the locations tool provided. It was tedious, easy to mess up, and didn’t scale.
Here’s what we focused on:
Multi-tagging made simple: I redesigned the interaction so teams could add multiple locations at once—cutting out repetitive work while keeping the UI clean and familiar.
Consistency across tools: Procore has 15+ tools that use location data. So I created a reusable component that could work everywhere, keeping behavior predictable.
Built for the field: We made sure the flow worked on mobile—even in low-connectivity areas, and even if someone was wearing gloves.
We then worked on how workers get to a location details page, the details page hierarchy and tagging multiple locations from another tool to assign work.
Designing for speed, at scale
One of the biggest pain points? Users had to recreate the same task multiple times just to tag different locations. At the same time, the lack of usage was due to the lack of context the locations tool provided. It was tedious, easy to mess up, and didn’t scale.
Here’s what we focused on:
Multi-tagging made simple: I redesigned the interaction so teams could add multiple locations at once—cutting out repetitive work while keeping the UI clean and familiar.
Consistency across tools: Procore has 15+ tools that use location data. So I created a reusable component that could work everywhere, keeping behavior predictable.
Built for the field: We made sure the flow worked on mobile—even in low-connectivity areas, and even if someone was wearing gloves.
We then worked on how workers get to a location details page, the details page hierarchy and tagging multiple locations from another tool to assign work.










Impact
After launch, teams tagged 2.5x more items with location data. That meant better reporting, fewer mistakes, and less back-and-forth. Duplicate entries dropped by 50%, and field teams were able to move through documentation much faster.
It wasn’t a flashy redesign, but it made a measurable impact where it counted most: on job sites, under pressure, with limited time.
Impact
After launch, teams tagged 2.5x more items with location data. That meant better reporting, fewer mistakes, and less back-and-forth. Duplicate entries dropped by 50%, and field teams were able to move through documentation much faster.
It wasn’t a flashy redesign, but it made a measurable impact where it counted most: on job sites, under pressure, with limited time.
Impact
After launch, teams tagged 2.5x more items with location data. That meant better reporting, fewer mistakes, and less back-and-forth. Duplicate entries dropped by 50%, and field teams were able to move through documentation much faster.
It wasn’t a flashy redesign, but it made a measurable impact where it counted most: on job sites, under pressure, with limited time.
Other Cases
Other Cases
Other Cases
Diego works smart and fast, communicates clearly, and is a great team player. He’s thoughtful, professional, and brings clarity to complex design problems.
Mindy @Clear Company
Diego is a world-class designer and strong UI advocate. He collaborates seamlessly, sticks to standards, and clearly communicates across stakeholders. His work is top-tier.
Debra @Eskalera
Diego consistently delivered high-quality design work that aligned with Procore’s guidelines and timelines. He brought dedication, skill, and reliable execution to every project.
Karen @Procore
Diego ramped up fast, shipping MVPs within weeks. He’s efficient, creative, and user-centered. Always open to feedback, he brings high value to any design team.
Brian @Alteryx
Diego is a talented UX designer and a pleasure to work with. He approaches his work with a solid understanding of users and tasks and seeks to make experiences clean and simple.
Elizabeth @Alteryx
Diego listens well and delivers design on time with great attention to detail. He is not shy about discussing trade-offs in design choices and is always ready to collaborate on creating user experiences that users find valuable.
Natalie @GroundTruth
Diego adapted fast to our design system and delivered great work on tight timelines. He’s efficient, detail-oriented, and easy to work with.
Liz @Venmo
Diego ramped up fast, shipping MVPs within weeks. He’s efficient, creative, and user-centered. Always open to feedback, he brings high value to any design team.
Brian @Alteryx
Diego works smart and fast, communicates clearly, and is a great team player. He’s thoughtful, professional, and brings clarity to complex design problems.
Mindy @Clear Company
Diego is a world-class designer and strong UI advocate. He collaborates seamlessly, sticks to standards, and clearly communicates across stakeholders. His work is top-tier.
Debra @Eskalera
Diego consistently delivered high-quality design work that aligned with Procore’s guidelines and timelines. He brought dedication, skill, and reliable execution to every project.
Karen @Procore
Diego ramped up fast, shipping MVPs within weeks. He’s efficient, creative, and user-centered. Always open to feedback, he brings high value to any design team.
Brian @Alteryx
Diego is a talented UX designer and a pleasure to work with. He approaches his work with a solid understanding of users and tasks and seeks to make experiences clean and simple.
Elizabeth @Alteryx
Diego listens well and delivers design on time with great attention to detail. He is not shy about discussing trade-offs in design choices and is always ready to collaborate on creating user experiences that users find valuable.
Natalie @GroundTruth
Diego adapted fast to our design system and delivered great work on tight timelines. He’s efficient, detail-oriented, and easy to work with.
Liz @Venmo
Diego ramped up fast, shipping MVPs within weeks. He’s efficient, creative, and user-centered. Always open to feedback, he brings high value to any design team.
Brian @Alteryx
Diego works smart and fast, communicates clearly, and is a great team player. He’s thoughtful, professional, and brings clarity to complex design problems.
Mindy @Clear Company
Diego is a world-class designer and strong UI advocate. He collaborates seamlessly, sticks to standards, and clearly communicates across stakeholders. His work is top-tier.
Debra @Eskalera
Diego consistently delivered high-quality design work that aligned with Procore’s guidelines and timelines. He brought dedication, skill, and reliable execution to every project.
Karen @Procore
Diego ramped up fast, shipping MVPs within weeks. He’s efficient, creative, and user-centered. Always open to feedback, he brings high value to any design team.
Brian @Alteryx