Venmo

8/10 users enrolled without help. Patterns adopted company-wide.

I designed Venmo’s enrollment, tracking, and redemption experience across three reward types. In testing, 8 out of 10 users enrolled without assistance, and the resulting patterns were adopted across the growth team.

About

Venmo wanted rewards to encourage customers to use its debit card more often. But different merchants offered different mechanics: spend thresholds, repeat purchases, account connections, and promotions spanning multiple merchants. If every variation produced a different experience, users would struggle to understand how to participate, and the product would become increasingly difficult to maintain. I owned the experience from enrollment through reward progress and redemption. The challenge was to make each offer understandable in seconds while creating a system flexible enough to support changing campaign structures. Offer details prioritize the information users need before joining: what they will earn, what action is required, where the offer applies, and when it expires. The primary action adapts to the campaign: from paying with a Venmo QR code to connecting an external account, without changing the surrounding experience. In usability testing, 8 out of 10 participants enrolled without assistance. After the experience launched in Q3 2022, its patterns were adopted across Venmo’s growth team. The system supported three campaign types while creating a shared foundation for future reward experiences. The result was more than a set of promotional screens: it was a reusable framework for explaining complex offers, guiding enrollment, and maintaining motivation over time.

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